Lately, I got caught up experimenting with photogrammetry. It's a really fun process gathering the right dataset for scanning in Reality Capture.
The Wooden Horse asset is retopologized in ZBrush using ZRemesher, and the material is done in Substance 3D Painter.
Its a humble beginning building a small asset library on Sketchfab.
The additional assets are from my Antique Shop scene and Quixel Megascans.