Antique Shop - Breakdown 80lv Article

References gathered for tor interior, exterior and lighting. I used movie shots to get a good idea for lighting in the scene

References gathered for tor interior, exterior and lighting. I used movie shots to get a good idea for lighting in the scene

Blockout and set dressing progress. Adding different floor heights and cut the overall shop size smaller early on

Blockout and set dressing progress. Adding different floor heights and cut the overall shop size smaller early on

Scanned Assets in Unreal

Additionally to Quixel and asset packs I scanned and implemented a total of 29 objects to add a more personal touch

Additionally to Quixel and asset packs I scanned and implemented a total of 29 objects to add a more personal touch

Additional Props modeled in Maya and textured in Substance Painter

Additional Props modeled in Maya and textured in Substance Painter

Color hue shift material effect to add more variation to props

World Space rust material effect to avoid a lot of repeating details in engine

Closeup Asset arrangement

Closeup Asset arrangement

Closeup Asset arrangement

Closeup Asset arrangement

Closeup Asset arrangement

Closeup Asset arrangement

Closeup Asset arrangement

Closeup Asset arrangement

Layered Material Vertex painting. I turned off Nanite for these assets

Layered Material Vertex painting. I turned off Nanite for these assets

WIP lighting moods

WIP lighting moods

Dynamic lighting changes using Ultra Dynamic Sky system from the Unreal Marketplace.