Scanned Assets in Unreal
Color hue shift material effect to add more variation to props
World Space rust material effect to avoid a lot of repeating details in engine
Layered Material Vertex painting. I turned off Nanite for these assets
Layered Material Vertex painting. I turned off Nanite for these assets
Dynamic lighting changes using Ultra Dynamic Sky system from the Unreal Marketplace.
I had the opportunity to write a breakdown article for 80lv.
https://80.lv/articles/antique-shop-how-to-make-a-scene-with-dozens-of-props-using-photogrammetry-ue5/
Original Post:
https://www.artstation.com/artwork/blDo5o