I recently gave a talk at Gnomon about storytelling in environment art and took a deep dive into how I created the materials and look for my Antique Shop scene.
I recently gave a talk at Gnomon about storytelling in environment art and took a deep dive into how I created the materials and look for my Antique Shop scene.
Having great fun diving into Blueprints and adding some basic game-play functionality to the Antique Shop scene. A lot of optimization had to be done but right now it runs 40fps in 4K.
Lately, I got caught up experimenting with photogrammetry. It's a really fun process gathering the right dataset for scanning in Reality Capture.
The Wooden Horse asset is retopologized in ZBrush using ZRemesher, and the material is done in Substance 3D Painter.
Its a humble beginning building a small asset library on Sketchfab.
The additional assets are from my Antique Shop scene and Quixel Megascans.