Cave Photogrammetry WIP

General / 05 January 2025

On my trip back home during Christmas, I took the chance to scan a small cave entrance in the nearby woods. Scan captured in Reality Scan on my iPhone 15 Pro. To increase the details, I added a tiling Quixel rock material with tessellation enabled.

one of the shots taken for the scan


Antique Shop game-play WIP

General / 06 October 2024

Having great fun diving into Blueprints and adding some basic game-play functionality to the Antique Shop scene. A lot of optimization had to be done but right now it runs 40fps in 4K.

Photogrammetry Wooden Horse Workshop Szene

General / 27 January 2024

Lately, I got caught up experimenting with photogrammetry. It's a really fun process gathering the right dataset for scanning in Reality Capture.

The Wooden Horse asset is retopologized in ZBrush using ZRemesher, and the material is done in Substance 3D Painter.

Its a humble beginning building a small asset library on Sketchfab.

The additional assets are from my Antique Shop scene and Quixel Megascans.